πŸ– L.A. Noire: Reefer Madness - Xbox - GameSpy

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Check out part 3 of this L.A. Noire walkthrough and beat "Reefer Madness" with this online demo.


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LA Noire VR - Case #6 - Reefer Madness

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Check out part 3 of this L.A. Noire walkthrough and beat "Reefer Madness" with this online demo.


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LA Noire Remaster - All Street Crimes [The Long Arm of the Law Trophy / Achievement]

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L.A. Noire - Reefer Madness DLC Trophy Guide. By omegarevan β€’ Published 15th May After receiving a tip from an insider, Cole Phelps and his partner,​.


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LA Noire Remaster - Case #17 - Reefer Madness (5 Stars)

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This summer, (July 12th to be exact) L.A. Noire is getting a bit of DLC. Reefer Madness is the second downloadable case coming out for players to solve.


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LA Noire Remastered - Case #17 - Reefer Madness (5 Stars)

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Reefer Madness is a Vice case in L.A. Noire. Originally the second downloadable pack for the game, it is now a storyline case in the The Complete Edition of the.


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LA Noire Remaster - Case #17 - Reefer Madness - Alternate Solution (5 Stars)

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L.A. Noire: Reefer Madness. The Reefer Madness expansion pack offers an additional storyline from the case files of L.A. Noire. A tip from an informant leads​.


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This summer, (July 12th to be exact) L.A. Noire is getting a bit of DLC. Reefer Madness is the second downloadable case coming out for players to solve.


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Matto is back at it again with a new playthrough series. These are the stories of Detective Matt in L.A. Noire. Join him in Reefer Madness.


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L.A. Noire Part 14: Reefer Madness

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Vice Narcotics receives a tip from one Freddie Calhoun, junkie, snitch and all around no-hoper. Freddie seems to be playing it straight for once, sharing.


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LA Noire - Walkthrough - Bonus Mission #4 - Reefer Madness (5 Star)

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This summer, (July 12th to be exact) L.A. Noire is getting a bit of DLC. Reefer Madness is the second downloadable case coming out for players to solve.


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L.A Noire: Trophy/Achievement Guide: Spare a Dime

Start a Wiki. Sign In Don't have an account? Categories :. Another way to get in is to go around to the back of the building using the alley way off Romaine Ave. The driver and another person move to the back to unload the boxes. Get out, grab the gun in your trunk if you want, and quickly move into the factory. Phelps will tell him that this whole incident was just like any other Vice case, then asks where the roll of money went, to which Roy states that he kept it for "safekeeping. Upon entering, be ready for a gunfight. Parnell's room. Then interview Sergio Rojas and inspect another Silver Dollar in his possession. There is a big shootout here, so be prepared. Next, you work your way up the stairs to find the boss, Victor Sanders. This will give you a high point where you can see most of the hostile employees. Climb down the drain pipe on the north side of the roof, then head to the back entrance. Instead of going in through the ground floor, go upstairs and through the door that Mr. Ernesto Juarez.{/INSERTKEYS}{/PARAGRAPH} In order to get the achievement and obtain a perfect rating, you may have to play through the case twice. If you go north from the locked gate and around the corner, there is a gap in the barbed wire at the top of the wall that allows you to jump over. Freddie seems to be playing it straight for once, sharing information on a city-wide marijuana distribution ring. Doing so will prevent you from getting a five star rating as you'll miss a clue and three interview questions; alternatively, botching the Airto Sanchez interview will leave the daytime Parnell visit open, but preclude a five star score. Then examine some reefer in his possession, along with another Silver Dollar and his identification. You can retrieve a weapon from the trunk of your car before proceeding. He'll spill the beans on Juan Garcia Cruz and his base of operations. After a few seconds, Cole will ask if they're good. Factory before 20th Century Market. Even if he knows nothing about marijuana distribution, Roy might enjoy the chance to catch up. If Phelps forgets to look at the Parnell Soup Co. Junkies feeding on popcorn and grasshoppers living on soup. Roy and the Lieutenant are familiar with the kid - I've never heard of him, but they both seem doubtful his information will be worth the asking price. Pick them off. He has all the silver coins you've been collecting on a table. Roy says yes. Alternatively, if you visit 20th Century Market first and then quit the game immediately after receiving the High Flyer achievement, when you resume the case you should be back at the Cruz Residence, allowing you to now go to Parnell's Soup Co. Follow Mr. Factory first and continue on to get a five star rating. Do you like this video? Open the ledger and select Jorge Garcia Cruz , N. Chase the clerk; you should be able to tackle him easily. Quickly drive out of the alleyway and follow the Patrol cars to the front doors. Parnell walked you through in the previous scene. Follow the receptionist, Betty Williams , up the stairs and into Mr. Street Crimes. We'll meet Freddie at Mike Lyman's bar. The case then ends as another crooked case. Roy then notices a truck moving in, delivering the usual amount of dope. Large amounts of Parnell's Soup Co. Detectives Phelps and Earle will search, question and raid their way to the top of the operation, and in the process learn how the crooks could be smuggling fifty pound shipments of dope in plain sight. Climb up the drain pipe of the building next to and to the south of Masangkay Metals. Also, if unlocked, wear the Hawkshaw outfit for more health. Spoiler Warning Plot details follow, read at your own risk. {PARAGRAPH}{INSERTKEYS}Originally the second downloadable pack for the game, it is now a storyline case in the The Complete Edition of the game. Suddenly, three Patrol cars and a prisoner transport truck come down the alleyway, knocking boxes around and blazing their sirens. Follow him to a small room nearby. To make it easier you can run straight in and start shooting the people at the table. Run into the interior of the processing plant. Phelps and Earle will start out in an alley near the factory. They will talk briefly about the large amount of dope coming into the country. After this, the coroner and Ray Pinker will arrive. Roy tells Cole to wait for them to finish. When you get to the desk with a man standing to the left, look at the ledger, and highlight the 20th Century Market. The police photographers will arrive. After the shootout the officers will shut down the factory and the shootout will end. Factory employees will have weapons, so quickly take them down. Contents [ show ]. Make sure to use a lot of cover and to let your backup take out any enemies if you're receiving a lot of damage. Cole starts the car and flashes his headlights a couple of times. If not, you will eventually engage in a fistfight with him. Parnell through the factory. Remember to grab more guns from the ground if you run out of ammo for your Chicago Piano Gun or your shotgun. If you pick up and inspect the can to the right of the can that triggers the secret door, a jack-in-the-box will pop out and Earle will make a comment about Phelps jumping like a little girl, though this may be Earle attempting to cover up his own surprised reaction, judging by his facial expression. Note that for a perfect five star score, you must visit the Parnell's Soup Co. Meanwhile, Officer Glen Wheeler will tell Phelps that there is something to see. Las Palmas Avenue. After the case briefing, head to Mike Lyman's bar corner of Hollywood Blvd.